magic

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The Everkin of Light every 250 chooses what type of magic is even possible to cast.

At the spells that are not possible are , are healing, messaging, teleportion, and necromancy type spells.

The closest thing to healing magic is that a living person can sacrifce a part of their body to heal someone else, The list below is the chart of how much each body part heals.

Healing chart

Body part Healing dice Info
Long Hair (medium sized creature) Heals another creature 1d4 Can only be done 4 times before hair needs to grow back to 12 inches or more.
Chunk of flesh Heals another creature amount of health equale to damnge done to self. Creature dose 1d6+level damnge to it's self, as well as take -1 con damnge.
A toe Heals another creature 1d6+level For each Toe a charater lose they -1 to Climb, and Acrobatics.
A finger Heals another creature 2d4+level as well heals all stat damnge For each finger a charater lose they -1 to Climb, Craft, Disable Device.
A hand Heals another creature 2d10+Level and heals all stat drain. Charater is effected by the lost of a hand in from the "The Loss of a Body Part" rules
A foot Heals another creature 2d10+Level and heals all stat drain Charater is effected by the lost of a foot in from the "The Loss of a Body Part" rules
A leg Heals another creature 3d10+Level and heals all stat drain, damnge, and If target creatuer had die within one round this can bring them back to life. Charater is effected by the lost of a leg in from the "The Loss of a Body Part" rules
A arm Heals another creature 3d10+Level and heals all stat drain, damnge, and If target creatuer had die within one round this can bring them back to life. Charater is effected by the lost of a arm in from the "The Loss of a Body Part" rules
A eye Heals another creature 3d10+Level, If target creatuer had die within one round this can bring them back to life. loosing a eye gives a charater -5 to vision-based Perception, -3 to range attacks, as well as +2 to visual effect saves.